Files
headsetcontrol-noctalia-plugin/headsetcontrol/panel.luau
T

307 lines
9.1 KiB
Luau

local hsc = require("./lib/hsc.luau")
hsc.init({
device = noctalia.getConfig("device"),
mock = noctalia.getConfig("mock"),
wake_sink = noctalia.getConfig("wake_sink"),
})
local state = {
open = false,
device = nil,
battery = { status = "BATTERY_UNAVAILABLE", level = -1 },
chatmix = 0,
caps = {},
equalizerPresets = 0,
sidetone = nil,
voicePrompts = false,
volumeLimiter = false,
eqPreset = 0,
inactive = 0,
waking = false,
connected = nil,
}
local INACTIVE_VALUES = { 0, 1, 2, 5, 10, 15, 20, 30, 45, 60, 90 }
local INACTIVE_LABELS = { noctalia.tr("panel.never"), "1", "2", "5", "10", "15", "20", "30", "45", "60", "90" }
local committedSidetone = noctalia.getConfig("sidetone_default") or 64
local function syncState()
local v = noctalia.state.get("device")
if v then state.device = v end
v = noctalia.state.get("battery")
if v then state.battery = v end
v = noctalia.state.get("chatmix")
if v ~= nil then state.chatmix = v end
v = noctalia.state.get("caps")
if v then state.caps = v end
v = noctalia.state.get("equalizerPresets")
if v then state.equalizerPresets = v end
v = noctalia.state.get("sidetone")
if v ~= nil then
state.sidetone = v
committedSidetone = v
end
end
local render -- forward declaration (send/refreshConnected/onWake call it before its definition)
local function send(flag, value, onOk, onFail)
hsc.sendCommand({ flag, value }, function(res)
if res.exitCode ~= 0 then
if onFail then onFail() end
noctalia.notifyError(noctalia.tr("error.command_failed"), string.sub(res.stderr or "", 1, 200))
return
end
if onOk then onOk() end
render()
end)
end
function onSidetone(value) -- live drag update
local v = tonumber(value)
if v then state.sidetone = v end
render()
end
function onSidetoneEnd(_value)
local v = state.sidetone
if v == nil then return end
local prev = committedSidetone
send("-s", tostring(v), function()
committedSidetone = v
noctalia.state.set("sidetone", v)
end, function()
state.sidetone = prev
render()
end)
end
function onSidetoneOff()
local prev = committedSidetone
send("-s", "0", function()
state.sidetone = 0
committedSidetone = 0
noctalia.state.set("sidetone", 0)
end, function()
state.sidetone = prev
render()
end)
end
local function refreshConnected()
hsc.fetchConnected(function(connected)
state.connected = connected
state.waking = false
render()
end)
end
function onWake()
if state.waking then return end
state.waking = true
render()
hsc.wake(function(ok)
if not ok then
state.waking = false
noctalia.notifyError(noctalia.tr("error.command_failed"), noctalia.tr("panel.wake"))
render()
return
end
hsc.fetchStatus(function(status)
if status ~= nil then
noctalia.state.set("battery", hsc.normalizeBattery(status.battery))
noctalia.state.set("chatmix", status.chatmix or 0)
noctalia.state.set("lastUpdate", noctalia.nowMs())
end
refreshConnected()
end)
end)
end
function onEqPreset(idx)
local i = tonumber(idx) or 0
local prev = state.eqPreset
state.eqPreset = i
render()
send("-p", tostring(i), nil, function()
state.eqPreset = prev
render()
end)
end
function onInactive(idx)
local i = tonumber(idx) or 0
local value = INACTIVE_VALUES[i + 1]
if value == nil then return end
local prev = state.inactive
state.inactive = i
render()
send("-i", tostring(value), nil, function()
state.inactive = prev
render()
end)
end
local function noiseButtons()
local label = noctalia.tr("panel.noise_filter") .. ":"
return ui.row({ gap = 8, align = "center" }, {
ui.label({ text = label, width = 120 }),
ui.button({ text = noctalia.tr("panel.off"), flexGrow = 1, onClick = function() send("--noise-filter", "0") end }),
ui.button({ text = noctalia.tr("panel.low"), flexGrow = 1, onClick = function() send("--noise-filter", "1") end }),
ui.button({ text = noctalia.tr("panel.high"), flexGrow = 1, onClick = function() send("--noise-filter", "2") end }),
})
end
render = function()
if not state.open then return end
syncState()
local caps = state.caps
local rows = {}
table.insert(rows, ui.row({ gap = 8, align = "center" }, {
ui.glyph({ name = "headset", size = 20 }),
ui.label({
text = (state.device and state.device.name) or noctalia.tr("panel.no_device"),
fontWeight = "bold",
flexGrow = 1,
}),
ui.label({
text = state.connected == nil and "" or (state.connected and noctalia.tr("panel.connected") or noctalia.tr("panel.disconnected")),
color = state.connected and "#3fb950" or "#6e7681",
fontSize = 11,
}),
ui.button({ glyph = "x", onClick = "onCloseClicked" }),
}))
local pct = state.battery.level
local progress = (pct >= 0 and pct or 0) / 100
table.insert(rows, ui.row({ gap = 8, align = "center" }, {
ui.label({ text = noctalia.tr("panel.battery") .. ":", width = 120 }),
ui.progress({ progress = progress, flexGrow = 1 }),
ui.label({ text = pct >= 0 and (pct .. "%") or "--", width = 40, textAlign = "end" }),
}))
if caps.battery then
table.insert(rows, ui.row({ gap = 8, align = "center" }, {
ui.label({ text = "", flexGrow = 1 }),
ui.button({ text = state.waking and noctalia.tr("panel.waking") or noctalia.tr("panel.wake"), enabled = not state.waking, onClick = "onWake" }),
}))
end
if caps.chatmix then
table.insert(rows, ui.row({ gap = 8, align = "center" }, {
ui.label({ text = noctalia.tr("panel.chatmix") .. ":", width = 120 }),
ui.label({ text = hsc.chatmixText(state.chatmix), flexGrow = 1 }),
}))
end
if caps.sidetone then
local st = state.sidetone or committedSidetone or 64
table.insert(rows, ui.row({ gap = 8, align = "center" }, {
ui.label({ text = noctalia.tr("panel.sidetone") .. ":", width = 120 }),
ui.slider({
min = 0, max = 128, step = 1, value = st,
flexGrow = 1, onChange = "onSidetone", onDragEnd = "onSidetoneEnd",
}),
ui.label({ text = tostring(st), width = 40, textAlign = "end" }),
ui.button({ text = noctalia.tr("panel.off"), onClick = "onSidetoneOff" }),
}))
end
if caps.equalizer_preset and state.equalizerPresets > 0 then
local opts = {}
for i = 0, state.equalizerPresets - 1 do
table.insert(opts, noctalia.tr("panel.preset") .. " " .. tostring(i))
end
table.insert(rows, ui.row({ gap = 8, align = "center" }, {
ui.label({ text = noctalia.tr("panel.equalizer") .. ":", width = 120 }),
ui.select({ options = opts, selectedIndex = state.eqPreset, flexGrow = 1, onChange = "onEqPreset" }),
}))
end
if caps.inactive_time then
local opts = {}
for i, value in ipairs(INACTIVE_VALUES) do
table.insert(opts, INACTIVE_LABELS[i] or tostring(value))
end
table.insert(rows, ui.row({ gap = 8, align = "center" }, {
ui.label({ text = noctalia.tr("panel.inactive_time") .. ":", width = 120 }),
ui.select({ options = opts, selectedIndex = state.inactive, flexGrow = 1, onChange = "onInactive" }),
}))
end
if caps.noise_filter then
table.insert(rows, noiseButtons())
end
if caps.voice_prompts then
table.insert(rows, ui.row({ gap = 8, align = "center", justify = "space_between" }, {
ui.label({ text = noctalia.tr("panel.voice_prompts") }),
ui.toggle({ checked = state.voicePrompts, onChange = "onVoicePrompts" }),
}))
end
if caps.volume_limiter then
table.insert(rows, ui.row({ gap = 8, align = "center", justify = "space_between" }, {
ui.label({ text = noctalia.tr("panel.volume_limiter") }),
ui.toggle({ checked = state.volumeLimiter, onChange = "onVolumeLimiter" }),
}))
end
if not (caps.chatmix or caps.sidetone or caps.equalizer_preset or caps.inactive_time or caps.noise_filter or caps.voice_prompts or caps.volume_limiter) then
table.insert(rows, ui.label({ text = noctalia.tr("panel.no_caps"), opacity = 0.6 }))
end
panel.render(ui.column({ gap = 12, padding = 16 }, rows))
end
function onVoicePrompts(value)
local newVal = value == "true"
local prev = state.voicePrompts
state.voicePrompts = newVal
render()
send("-v", newVal and "1" or "0", nil, function()
state.voicePrompts = prev
render()
end)
end
function onVolumeLimiter(value)
local newVal = value == "true"
local prev = state.volumeLimiter
state.volumeLimiter = newVal
render()
send("--volume-limiter", newVal and "1" or "0", nil, function()
state.volumeLimiter = prev
render()
end)
end
function onOpen(_context)
state.open = true
refreshConnected()
render()
end
function onClose()
state.open = false
end
function onCloseClicked()
panel.close()
end
noctalia.state.watch("battery", function() render() end)
noctalia.state.watch("chatmix", function() render() end)
noctalia.state.watch("caps", function() render() end)
noctalia.state.watch("equalizerPresets", function() render() end)
noctalia.state.watch("device", function() render() end)
noctalia.state.watch("sidetone", function(v)
if v ~= nil then
state.sidetone = v
committedSidetone = v
end
render()
end)